Benchmarks

No borrowed numbers.

How WDBX retrieval and agent orchestration are built, with interactive models and source-backed properties. Performance figures stay unpublished until a reproducible harness and methodology exist. Nothing on this page is a vendor comparison.

Framing

Benchmarks with operating context.

Repeatable

Figures state workload shape, hardware target, and where the number came from.

Operational

Metrics are chosen for release decisions, not vanity dashboards.

Private-first

Benchmark paths support local, VPC, and edge deployment constraints.

Architecture, not adjectives

What the active WDBX substrate implements.

Properties verified against the active sibling Rust substrate. These are structural facts, not performance figures.

Source-backed propertyWDBX implementation
Primary typeVectors (ℝᵈ)
IndexLayered HNSW; M=16, ef_construction=40, ef_search=32
ConcurrencyMVCC transactions
IntegrityHash-chained blocks
Active runtimeRust

Active implementation

Rust · abi-wdbx

Index

Layered HNSW

Graph degree

M = 16

Construction breadth

EF_CONSTRUCTION = 40

Search breadth

EF_SEARCH = 32

Transactions

MVCC

Reproduce on your hardware. Record commit, toolchain, and output. A green web check is not GPU evidence.

Interactive

Models you can move.

Parallel retrieval model

108 ms
modeled retrieval latency (illustrative parameters)
8 partitions (modeled)
L(n) = 12 + 768/8 = 108.0 ms

Splitting a scan across more partitions drives latency toward the fixed overhead α — the shape of that curve is the point, and the constants are illustrative rather than benchmark results. This models how partitioned retrieval scales in general, not a WDBX feature; the active cluster RPC source explicitly disclaims sharding.

Cosine similarity, felt

0.000
cosine similarity (a · b / ‖a‖‖b‖)