Repeatable
Figures state workload shape, hardware target, and where the number came from.
Benchmarks
How WDBX retrieval and agent orchestration are built, with interactive models and source-backed properties. Performance figures stay unpublished until a reproducible harness and methodology exist. Nothing on this page is a vendor comparison.
Framing
Figures state workload shape, hardware target, and where the number came from.
Metrics are chosen for release decisions, not vanity dashboards.
Benchmark paths support local, VPC, and edge deployment constraints.
Architecture, not adjectives
Properties verified against the active sibling Rust substrate. These are structural facts, not performance figures.
| Source-backed property | WDBX implementation |
|---|---|
| Primary type | Vectors (ℝᵈ) |
| Index | Layered HNSW; M=16, ef_construction=40, ef_search=32 |
| Concurrency | MVCC transactions |
| Integrity | Hash-chained blocks |
| Active runtime | Rust |
Active implementation
Rust · abi-wdbx
Index
Layered HNSW
Graph degree
M = 16
Construction breadth
EF_CONSTRUCTION = 40
Search breadth
EF_SEARCH = 32
Transactions
MVCC
Reproduce on your hardware. Record commit, toolchain, and output. A green web check is not GPU evidence.
Interactive
Splitting a scan across more partitions drives latency toward the fixed overhead α — the shape of that curve is the point, and the constants are illustrative rather than benchmark results. This models how partitioned retrieval scales in general, not a WDBX feature; the active cluster RPC source explicitly disclaims sharding.